This was one of the weakest elements of Gran Turismo 5, thanks to a slow and ponderous design. The cumulative years of work leading up to the release of GT6 bring an impressive number of improvements to the table, but perhaps one of the most noticeable changes makes itself known within the first few minutes: the user interface. GT6 represents his final attempt to sort out this unfinished business. 25 patches later, Gran Turismo 5 still remains perhaps the most ambitious title in the series' history, but there was always a sense that the game never fully delivered on the vision Kazunori Yamauchi set out to achieve on PlayStation 3. Its large selection of vehicles were marred by the inclusion of warmed over PS2-era car models, while its menu system made getting into a race a challenge in its own right.įrom a technology standpoint, Polyphony Digital has always aimed high with support for 1080p resolutions and high frame-rates, but fell short of their 60 frames per second objective as a result. By the time GT5 finally reached store shelves in winter 2010 we found it to be an incredibly ambitious title that also fell short in a few key areas. Gran Turismo has always resembled a bit of a work-in-progress - particularly when looking at its PS3 iterations. GT6 arrived with a wealth of new content along with numerous changes and improvements to the underlying technology - we're seeing state-of-the-art features that aren't even present in the next-gen Forza Motorsport 5. With the veteran hardware now on its seventh year, it's fair to say they've had a fair crack at pushing the platform to its limits. Last year marked the 15th anniversary of the Gran Turismo franchise and the arrival of GT6, Polyphony Digital's final outing on the PlayStation 3.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
January 2023
Categories |